Files
tbd-station-14/Content.IntegrationTests/Tests/SaveLoadMapTest.cs
metalgearsloth 500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00

82 lines
2.9 KiB
C#

using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
class SaveLoadMapTest : ContentIntegrationTest
{
[Test]
public async Task SaveLoadMultiGridMap()
{
const string mapPath = @"/Maps/Test/TestMap.yml";
var server = StartServer(new ServerContentIntegrationOption
{
FailureLogLevel = LogLevel.Error
});
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var resManager = server.ResolveDependency<IResourceManager>();
server.Post(() =>
{
var dir = new ResourcePath(mapPath).Directory;
resManager.UserData.CreateDir(dir);
var mapId = mapManager.CreateMap(new MapId(5));
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(10, 10);
mapGrid.SetTile(new Vector2i(0,0), new Tile(1, 512));
}
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(-8, -8);
mapGrid.SetTile(new Vector2i(0, 0), new Tile(2, 511));
}
mapLoader.SaveMap(mapId, mapPath);
mapManager.DeleteMap(new MapId(5));
});
await server.WaitIdleAsync();
server.Post(() =>
{
mapLoader.LoadMap(new MapId(10), mapPath);
});
await server.WaitIdleAsync();
{
if(!mapManager.TryFindGridAt(new MapId(10), new Vector2(10,10), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(10, 10)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, 512)));
}
{
if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(-8, -8)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, 511)));
}
}
}
}