Files
tbd-station-14/Content.Client/Ensnaring/Visualizers/EnsnareableVisualizerSystem.cs
2022-08-25 00:50:31 +10:00

43 lines
1.4 KiB
C#

using Content.Client.Ensnaring.Components;
using Content.Shared.Ensnaring;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Ensnaring.Visualizers;
public sealed class EnsnareableVisualizerSystem : VisualizerSystem<EnsnareableComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnsnareableVisualizerComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, EnsnareableVisualizerComponent component, ComponentInit args)
{
if(!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapReserveBlank(EnsnaredVisualLayers.Ensnared);
}
protected override void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
{
if (args.Component.TryGetData(EnsnareableVisuals.IsEnsnared, out bool isEnsnared))
{
if (args.Sprite != null && component.Sprite != null)
{
args.Sprite.LayerSetRSI(EnsnaredVisualLayers.Ensnared, component.Sprite);
args.Sprite.LayerSetState(EnsnaredVisualLayers.Ensnared, component.State);
args.Sprite.LayerSetVisible(EnsnaredVisualLayers.Ensnared, isEnsnared);
}
}
}
}
public enum EnsnaredVisualLayers : byte
{
Ensnared,
}