* add solar flare event (only affects headsets) * add popup * cleaner impl using RadioReceiveAttemptEvent * unused import * handheld radio and intercom work again * Revert "handheld radio and intercom work again" This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb. * add radio source to Radio events * intercoms and handheld radios work now * use Elapsed instead of new field * add configuration * better not touch Elapsed * the * make popup bigger * xml comments for configuration * very minor refactoring * default config is now in yaml * lights can break * use RobustRandom * use file namespace * use RuleStarted * store config in field * a --------- Co-authored-by: AJCM <AJCM@tutanota.com>
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.Chat;
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using Content.Shared.Radio;
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namespace Content.Server.Radio;
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public sealed class RadioReceiveEvent : EntityEventArgs
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{
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public readonly string Message;
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public readonly EntityUid Source;
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public readonly RadioChannelPrototype Channel;
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public readonly MsgChatMessage ChatMsg;
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public readonly EntityUid? RadioSource;
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public RadioReceiveEvent(string message, EntityUid source, RadioChannelPrototype channel, MsgChatMessage chatMsg, EntityUid? radioSource)
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{
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Message = message;
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Source = source;
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Channel = channel;
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ChatMsg = chatMsg;
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RadioSource = radioSource;
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}
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}
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public sealed class RadioReceiveAttemptEvent : CancellableEntityEventArgs
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{
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public readonly string Message;
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public readonly EntityUid Source;
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public readonly RadioChannelPrototype Channel;
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public readonly EntityUid? RadioSource;
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public RadioReceiveAttemptEvent(string message, EntityUid source, RadioChannelPrototype channel, EntityUid? radioSource)
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{
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Message = message;
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Source = source;
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Channel = channel;
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RadioSource = radioSource;
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}
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}
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