Files
tbd-station-14/Content.Server/GameObjects/Components/Metabolism/MetabolismComponent.cs
2020-08-19 15:54:45 +02:00

250 lines
8.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Shared.Atmos;
using Content.Shared.Chemistry;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Metabolism
{
[RegisterComponent]
public class MetabolismComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public override string Name => "Metabolism";
private float _accumulatedFrameTime;
[ViewVariables(VVAccess.ReadWrite)] private int _suffocationDamage;
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; }
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; }
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; }
[ViewVariables] public bool Suffocating => SuffocatingPercentage() > 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, b => b.NeedsGases, "needsGases", new Dictionary<Gas, float>());
serializer.DataField(this, b => b.ProducesGases, "producesGases", new Dictionary<Gas, float>());
serializer.DataField(this, b => b.DeficitGases, "deficitGases", new Dictionary<Gas, float>());
serializer.DataField(ref _suffocationDamage, "suffocationDamage", 1);
}
private Dictionary<Gas, float> NeedsAndDeficit(float frameTime)
{
var needs = new Dictionary<Gas, float>(NeedsGases);
foreach (var (gas, amount) in DeficitGases)
{
var newAmount = (needs.GetValueOrDefault(gas) + amount) * frameTime;
needs[gas] = newAmount;
}
return needs;
}
private void ClampDeficit()
{
var deficitGases = new Dictionary<Gas, float>(DeficitGases);
foreach (var (gas, deficit) in deficitGases)
{
if (!NeedsGases.TryGetValue(gas, out var need))
{
DeficitGases.Remove(gas);
continue;
}
if (deficit > need)
{
DeficitGases[gas] = need;
}
}
}
private float SuffocatingPercentage()
{
var percentages = new float[Atmospherics.TotalNumberOfGases];
foreach (var (gas, deficit) in DeficitGases)
{
if (!NeedsGases.TryGetValue(gas, out var needed))
{
percentages[(int) gas] = 1;
continue;
}
percentages[(int) gas] = deficit / needed;
}
return percentages.Average();
}
private float GasProducedMultiplier(Gas gas, float usedAverage)
{
if (!NeedsGases.TryGetValue(gas, out var needs) ||
!ProducesGases.TryGetValue(gas, out var produces))
{
return 0;
}
return needs * produces * usedAverage;
}
private Dictionary<Gas, float> GasProduced(float usedAverage)
{
return ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(pair.Key, usedAverage));
}
private void ProcessGases(float frameTime)
{
if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
{
return;
}
var usedPercentages = new float[Atmospherics.TotalNumberOfGases];
var needs = NeedsAndDeficit(frameTime);
foreach (var (gas, amountNeeded) in needs)
{
var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
var deficit = 0f;
if (bloodstreamAmount >= amountNeeded)
{
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
}
else
{
deficit = amountNeeded - bloodstreamAmount;
bloodstream.Air.SetMoles(gas, 0);
}
DeficitGases[gas] = deficit;
var used = amountNeeded - deficit;
usedPercentages[(int) gas] = used / amountNeeded;
}
var usedAverage = usedPercentages.Average();
var produced = GasProduced(usedAverage);
foreach (var (gas, amountProduced) in produced)
{
bloodstream.Air.AdjustMoles(gas, amountProduced);
}
ClampDeficit();
}
/// <summary>
/// Loops through each reagent in _internalSolution,
/// and calls <see cref="IMetabolizable.Metabolize"/> for each of them.
/// </summary>
/// <param name="frameTime">The time since the last metabolism tick in seconds.</param>
private void ProcessNutrients(float frameTime)
{
if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
{
return;
}
if (bloodstream.Solution.CurrentVolume == 0)
{
return;
}
// Run metabolism for each reagent, remove metabolized reagents
// Using ToList here lets us edit reagents while iterating
foreach (var reagent in bloodstream.Solution.ReagentList.ToList())
{
if (!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype prototype))
{
continue;
}
// Run metabolism code for each reagent
foreach (var metabolizable in prototype.Metabolism)
{
var reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, frameTime);
bloodstream.Solution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
}
}
}
/// <summary>
/// Processes gases in the bloodstream and triggers metabolism of the
/// reagents inside of it.
/// </summary>
/// <param name="frameTime">
/// The time since the last metabolism tick in seconds.
/// </param>
public void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime < 1)
{
return;
}
_accumulatedFrameTime -= 1;
ProcessGases(frameTime);
ProcessNutrients(frameTime);
if (Suffocating &&
Owner.TryGetComponent(out IDamageableComponent damageable))
{
// damageable.ChangeDamage(DamageClass.Airloss, _suffocationDamage, false);
}
}
public void Transfer(BloodstreamComponent @from, GasMixture to, Gas gas, float pressure)
{
var transfer = new GasMixture();
var molesInBlood = @from.Air.GetMoles(gas);
transfer.SetMoles(gas, molesInBlood);
transfer.ReleaseGasTo(to, pressure);
@from.Air.Merge(transfer);
}
public GasMixture Clean(BloodstreamComponent bloodstream, float pressure = 100)
{
var gasMixture = new GasMixture(bloodstream.Air.Volume);
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
{
if (NeedsGases.TryGetValue(gas, out var needed) &&
bloodstream.Air.GetMoles(gas) < needed * 1.5f)
{
continue;
}
Transfer(bloodstream, gasMixture, gas, pressure);
}
return gasMixture;
}
}
}