26 lines
1.6 KiB
XML
26 lines
1.6 KiB
XML
<Document>
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# Do not Powergame
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You must have an In-Character justification for your actions. The Research Director does not need a gun when the station is code-green. The Head of Security does not need All Access at shift start when no threat is identified.
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## Examples
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Acceptable:
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- Command carrying non-lethals when there is a plausible threat
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- Command carrying lethals when there is a confirmed threat
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- Command carrying (non-)lethals they start with in their rooms at any time
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- Captain hiding the spare ID in a properly secure location
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- Increasing security (such as bolting doors, adding walls, etc) during Red or Blue alert
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- Several minutes into the round, Captain promotes Warden to HoS because there isn’t one on station
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- General situations where a character is reacting to information during a round in a way that makes logical sense
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Not Acceptable:
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- Roundstart Captain granting all heads AA
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- Roundstart HoP takes Ian to ATS because “He’s a high profile target”
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- Creating duplicates of high-value or unique items to hand off to others
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- Using low-effort roleplay to skirt the metashield
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- Bolting doors to areas to increase their security before a threat is confirmed that makes that security inefficient
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- Setting the alert level to Blue or Red when the situation does not have a need for the severity implied (this includes maintaining these levels far past when said threats have been confirmed as no longer in play)
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- General situations where a character is preemptively preparing for situations that have yet to happen in ways that logically do not make sense
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</Document>
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