Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information. Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
98 lines
4.4 KiB
XML
98 lines
4.4 KiB
XML
<Document>
|
|
# Singularity / Tesla Engine
|
|
|
|
The Singularity Engine / Tesla Engine can yield [color=#a4885c]infinite power[/color] for the entire shift, making it a valuable asset to the station.
|
|
|
|
It can also [color=red]destroy the whole station[/color] with equal ease, and requires careful preparation and monitoring to prevent a [bold]loose[/bold].
|
|
|
|
# Setting it up
|
|
Both engines follow the same basic setup steps, but have different subsystems and requirements.
|
|
|
|
## Containment Field
|
|
The Containment Field is a multi-tile beam field that repels the singularity or tesla, keeping it from escaping.
|
|
|
|
The emitter lasers and the containment fields can also cause damage and/or cause you to be sent flying into deep space; [color=#a4885c]avoid touching them[/color] when active.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="Emitter"/>
|
|
<GuideEntityEmbed Entity="ContainmentFieldGenerator"/>
|
|
<GuideEntityEmbed Entity="ContainmentField"/>
|
|
</Box>
|
|
|
|
Containment Fields are generated between active Containment Field Generators, which are powered by emitters.
|
|
|
|
A containment field generator can generate a containment field if:
|
|
- The generator has been turned on,
|
|
- another field generator is within 8 tiles,
|
|
- and the field generators are on the same cardinal axis.
|
|
|
|
This means that the maximum length of a containment field is 7 tiles.
|
|
|
|
You can turn on a containment field generator by interacting with it using [color=yellow][bold][keybind="Use"][/bold][/color].
|
|
Containment field generators won't work if they aren't turned on, even when struck by an emitter. Remember to turn on the field generator!
|
|
|
|
The containment field generator has an internal energy level, which is filled by striking it with an emitter. When the containment field generator has enough stored energy, it will generate a containment field.
|
|
|
|
This energy level will naturally decay over time, and the field will disappear when the energy level reaches zero after a delay.
|
|
|
|
When the containment field is active, you cannot turn off the field generator or unanchor it. You must wait for the field to decay before you can turn off the generator.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
|
|
<GuideEntityEmbed Entity="ContainmentField" Caption="" Rotation="90" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ContainmentField" Caption="" Rotation="90" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ContainmentField" Caption="" Rotation="90" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
|
|
</Box>
|
|
|
|
## Emitters
|
|
Emitters are the devices that power the containment field generators.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="Emitter"/>
|
|
</Box>
|
|
|
|
The emitters connect to MV cables, and fire lasers as long as they have power and are turned on.
|
|
|
|
It is recommended to [color=#a4885c]lock the emitters[/color] with [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color], to prevent any break-in no-gooders from loosing the singularity or tesla by simply switching off the field.
|
|
|
|
## Particle Accelerator
|
|
The Particle Accelerator (PA) is a multi-tile structure that launches accelerated particles from its emitters.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorEndCap" Caption="" Margin="0"/>
|
|
</Box>
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorControlBox" Caption="" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorFuelChamber" Caption="" Margin="0"/>
|
|
<GuideEntityEmbed Entity="CableMV" Caption="" Margin="0"/>
|
|
</Box>
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorPowerBox" Caption="" Margin="0"/>
|
|
</Box>
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorEmitterStarboard" Caption="" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorEmitterFore" Caption="" Margin="0"/>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorEmitterPort" Caption="" Margin="0"/>
|
|
</Box>
|
|
|
|
Some stations already have an unfinished PA.
|
|
To complete it, first ensure there is a MV cable beneath the PA power box, anchor all the parts, and then add an LV cable to each part.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="CableApcStack"/>
|
|
</Box>
|
|
|
|
Then use a screwdriver to screw back the panels.
|
|
[color=#a4885c]Scan parts[/color] using the PA control computer to check if it's operational (the PA will not function if you do not scan it!).
|
|
If it shows up as incomplete, examine what's missing.
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="ParticleAcceleratorControlBox"/>
|
|
</Box>
|
|
|
|
</Document>
|