* engineering guidebook improvements * whoops * Changes * this game is en-US, so it shall be gasses, not gases * make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
26 lines
1.5 KiB
XML
26 lines
1.5 KiB
XML
<Document>
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# Fires
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Fires are arguably the most dangerous atmospheric upset that can occur on the station.
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<Box>
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<GuideEntityEmbed Entity="Firelock" Caption=""/>
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<GuideEntityEmbed Entity="FirelockGlass" Caption=""/>
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</Box>
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They often make high-pressure and high-temperature gasses, which can quickly spread throughout the station if firelocks or doors are opened carelessly, even if only for a moment.
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If people are caught in a fire, they can quickly become incapacitated, die, and even ash, rendering them unrevivable.
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## Combating Fires
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The key elements of a fire are fuel and oxygen.
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Removing any of these two elements will extinguish the fire.
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For example, fires that have no oxygen flowing to them will slowly snuff themselves out, and fires that have no fuel will also extinguish themselves.
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Exposing the fire to space will extinguish it, as all the gas will simply be spaced.
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You can then [textlink="fix" link="ExpandingRepairingStation"] the [textlink="spacing" link="Spacing"] and repressurize the area.
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## Tips
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- [bold]Know the signs of a future fire.[/bold] If an area is filled with highly flammable gasses, it's only a matter of time before a careless passenger sets it off. Try to isolate the area and scrub the gasses out as quickly as possible.
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- [bold]Prevent the spread of gasses using a holofan projector.[/bold] Letting gasses through a firelock can make other rooms dangerous, even for a moment. This increases the number of rooms you have to fix.
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</Document>
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