Files
tbd-station-14/Resources/ServerInfo/Guidebook/Command.xml
UBlueberry c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00

57 lines
3.9 KiB
XML

<Document>
# Command
The heads of each department come together to form the [color=#1b67a5]Command[/color] department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
## Personnel
[color=#1b67a5]Command[/color] is made up of the heads of each department, being the [color=#9fed58]Head of Personnel[/color], the [color=#cb0000]Head of Security[/color], the [color=#5b97bc]Chief Medical Officer[/color], the [color=#f39f27]Chief Engineer[/color], the [color=#c96dbf]Research Director[/color], the [color=#b18644]Quartermaster[/color] and above all else, the [color=#1b67a5]Captain[/color].
<Box>
<GuideEntityEmbed Entity="ToyFigurineCaptain" Caption="Captain"/>
</Box>
<Box>
<GuideEntityEmbed Entity="ToyFigurineHeadOfPersonnel" Caption="HoP"/>
<GuideEntityEmbed Entity="ToyFigurineHeadOfSecurity" Caption="HoS"/>
<GuideEntityEmbed Entity="ToyFigurineChiefMedicalOfficer" Caption="CMO"/>
</Box>
<Box>
<GuideEntityEmbed Entity="ToyFigurineChiefEngineer" Caption="CE"/>
<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
<GuideEntityEmbed Entity="ToyFigurineQuartermaster" Caption="QM"/>
</Box>
## Taking Charge
Congratulations on your promotion! Besides all the extra paperwork, your new [color=#a4885c]responsibilities[/color] include running your department, making changes and choosing priorities, keeping personnel and equipment safe as well as slacking off while your cronies do all the work.
Don't forget, you still have a job! Your fancy tools don't earn you a day off, you still have to fill in for any staffing shortages, helping out struggling workers and teaching the newbies.
You might get away with just sitting around and letting people resent you, but it's wiser to get active and work alongside them.
Remember to move your workers around to have them do what they like doing or what they do best.
## Your Locker
To deal with your new soul-crushing tasks, every head is given special items to lead your subordinates. Most of your new shiny tools can be found in your [color=#a4885c]locker[/color].
<Box>
<GuideEntityEmbed Entity="LockerCaptain"/>
</Box>
Your [color=#a4885c]remote[/color] is very simple but profoundly underestimated. A small but mighty force, your remote can open and close [color=#a4885c]airlocks[/color], spin the [color=#a4885c]bolts[/color] to lock them, or toggle [color=#a4885c]emergency access[/color]. It can do this from a distance.
<Box>
<GuideEntityEmbed Entity="DoorRemoteCommand"/>
</Box>
The remote influences where people move around. Heads can lock personnel out of dangerous areas or let people in to grab something really quickly.
You also have access to your very own [color=#1b67a5]Command[/color] channel, like every other department. However, yours is particularly special as the people who can hear you have [color=#a4885c]entire departments[/color] at their fingertips.
Use this to communicate with other heads and be a representative of what your workers want or need.
The [color=#1b67a5]Captain[/color] and the [color=#9fed58]Head of Personnel[/color] get access to the lucrative [color=#a4885c]master encryption key[/color], letting them tune into every radio channel on the station. This is extremly valuable, as you can coordinate between departments yourself.
[color=#a4885c]Don't waste this vital advantage![/color]
<Box>
<GuideEntityEmbed Entity="ClothingHeadsetCommand"/>
<GuideEntityEmbed Entity="EncryptionKeyStationMaster"/>
</Box>
To make the swamp of paperwork (that will definitely overwhelm you) even harder to deal with, you have generously been given a [color=#a4885c]stamp[/color] in your locker. Use this to sign paperwork. After you stamp it, it can't be edited. Look it over first.
<Box>
<GuideEntityEmbed Entity="RubberStampCaptain"/>
</Box>
</Document>