* add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
18 lines
801 B
Plaintext
18 lines
801 B
Plaintext
objectives-round-end-result = {$count ->
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[one] There was one {$agent}.
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*[other] There were {$count} {MAKEPLURAL($agent)}.
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}
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objectives-round-end-result-in-custody = {$custody} out of {$count} {MAKEPLURAL($agent)} were in custody.
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objectives-player-user-named = [color=White]{$name}[/color] ([color=gray]{$user}[/color])
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objectives-player-named = [color=White]{$name}[/color]
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objectives-no-objectives = {$custody}{$title} was a {$agent}.
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objectives-with-objectives = {$custody}{$title} was a {$agent} who had the following objectives:
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objectives-objective-success = {$objective} | [color={$markupColor}]Success![/color]
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objectives-objective-fail = {$objective} | [color={$markupColor}]Failure![/color] ({$progress}%)
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objectives-in-custody = [bold][color=red]| IN CUSTODY | [/color][/bold]
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