Files
tbd-station-14/Content.Shared/Weapons/Reflect/ReflectUserComponent.cs

11 lines
342 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Reflect;
/// <summary>
/// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
/// Reflection events will then be relayed.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ReflectUserComponent : Component;