* Rework flaregun and add security shell gun * Make flare gun twice as likely to appear in emergency lockers * Security shell gun can now fire lethal shells like the flare gun used to be able to. * Rebalance the sec shell gun material cost to primarily be steel instead of plastic * Define the ShellShotgunLight tag in tags.yml * Leave the no lethal shells for normal flareguns to a different PR. * Move a comment to re-run checks. * Bye bye lethal shells from plastic guns. * Fix weird whitespace issue. * Make the sec shell gun inherit the normal flare gun. * Remove the rack verb and update the sec shell gun description * Remove the ability to fire lethals from flare guns, pending blowing up the gun --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
1.7 KiB
1.7 KiB