Files
tbd-station-14/Content.Shared/Weapons/Misc/ForceGunComponent.cs
2023-05-19 17:10:31 +10:00

30 lines
1014 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Misc;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ForceGunComponent : BaseForceGunComponent
{
/// <summary>
/// Maximum distance to throw entities.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("throwDistance"), AutoNetworkedField]
public float ThrowDistance = 15f;
[ViewVariables(VVAccess.ReadWrite), DataField("throwForce"), AutoNetworkedField]
public float ThrowForce = 30f;
/// <summary>
/// The entity currently tethered.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("tethered"), AutoNetworkedField]
public override EntityUid? Tethered { get; set; }
[ViewVariables(VVAccess.ReadWrite), DataField("soundLaunch")]
public SoundSpecifier? LaunchSound = new SoundPathSpecifier("/Audio/Weapons/soup.ogg")
{
Params = AudioParams.Default.WithVolume(5f),
};
}