* raise MeleeAttackEvent on the user after swinging * add disable bool to RevealNinja * uncloak ninja after attacking --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
8 lines
252 B
C#
8 lines
252 B
C#
namespace Content.Shared.Weapons.Melee.Events;
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/// <summary>
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/// Event raised on the user after attacking with a melee weapon, regardless of whether it hit anything.
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/// </summary>
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[ByRefEvent]
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public record struct MeleeAttackEvent(EntityUid Weapon);
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