21 lines
518 B
C#
21 lines
518 B
C#
using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Melee.Events;
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/// <summary>
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/// Raised when a light attack is made.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LightAttackEvent : AttackEvent
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{
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public readonly NetEntity? Target;
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public readonly NetEntity Weapon;
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public LightAttackEvent(NetEntity? target, NetEntity weapon, NetCoordinates coordinates) : base(coordinates)
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{
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Target = target;
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Weapon = weapon;
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}
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}
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