25 lines
697 B
C#
25 lines
697 B
C#
using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Melee.Events;
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/// <summary>
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/// Raised on the client when it attempts a heavy attack.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class HeavyAttackEvent : AttackEvent
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{
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public readonly NetEntity Weapon;
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/// <summary>
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/// As what the client swung at will not match server we'll have them tell us what they hit so we can verify.
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/// </summary>
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public List<NetEntity> Entities;
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public HeavyAttackEvent(NetEntity weapon, List<NetEntity> entities, NetCoordinates coordinates) : base(coordinates)
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{
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Weapon = weapon;
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Entities = entities;
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}
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}
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