Files
tbd-station-14/Content.Shared/Roles/RoleCodeword/SharedRoleCodewordSystem.cs
SlamBamActionman 61a1e89339 Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00

50 lines
1.7 KiB
C#

using Content.Shared.Mind;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
namespace Content.Shared.Roles.RoleCodeword;
public abstract class SharedRoleCodewordSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoleCodewordComponent, ComponentGetStateAttemptEvent>(OnCodewordCompGetStateAttempt);
}
/// <summary>
/// Determines if a codeword component should be sent to the client.
/// </summary>
private void OnCodewordCompGetStateAttempt(EntityUid uid, RoleCodewordComponent comp, ref ComponentGetStateAttemptEvent args)
{
args.Cancelled = !CanGetState(args.Player, comp);
}
/// <summary>
/// The criteria that determine whether a codeword component should be sent to a client.
/// Sends the component if its owner is the player mind.
/// </summary>
/// <param name="player"> The Player the component will be sent to.</param>
/// <param name="comp"> The component being checked against</param>
/// <returns></returns>
private bool CanGetState(ICommonSession? player, RoleCodewordComponent comp)
{
if (!_mindSystem.TryGetMind(player, out EntityUid mindId, out var _))
return false;
if (!TryComp(mindId, out RoleCodewordComponent? playerComp) && comp != playerComp)
return false;
return true;
}
public void SetRoleCodewords(RoleCodewordComponent comp, string key, List<string> codewords, Color color)
{
var data = new CodewordsData(color, codewords);
comp.RoleCodewords[key] = data;
}
}