* no pacifist sec * also block blindness * Update warden.yml * Update security_officer.yml * Update head_of_security.yml * Update security_cadet.yml * Update detective.yml
68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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using Content.Shared.Traits;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires a character to have, or not have, certain traits
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class TraitsRequirement : JobRequirement
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{
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[DataField(required: true)]
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public HashSet<ProtoId<TraitPrototype>> Traits = new();
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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var sb = new StringBuilder();
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sb.Append("[color=yellow]");
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foreach (var t in Traits)
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{
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sb.Append(Loc.GetString(protoManager.Index(t).Name) + " ");
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}
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sb.Append("[/color]");
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-traits")}\n{sb}");
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//at least one of
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foreach (var trait in Traits)
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{
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if (profile.TraitPreferences.Contains(trait))
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return true;
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}
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-traits")}\n{sb}");
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foreach (var trait in Traits)
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{
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if (profile.TraitPreferences.Contains(trait))
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return false;
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}
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}
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return true;
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}
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}
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