Files
tbd-station-14/Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
DrSmugleaf 7524fb93b6 Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent

* Fix usages
2024-05-11 01:20:48 -07:00

122 lines
3.9 KiB
C#

using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Inventory;
using Content.Shared.Rejuvenate;
using JetBrains.Annotations;
namespace Content.Shared.Eye.Blinding.Systems;
public sealed class BlindableSystem : EntitySystem
{
[Dependency] private readonly BlurryVisionSystem _blurriness = default!;
[Dependency] private readonly EyeClosingSystem _eyelids = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlindableComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<BlindableComponent, EyeDamageChangedEvent>(OnDamageChanged);
}
private void OnRejuvenate(Entity<BlindableComponent> ent, ref RejuvenateEvent args)
{
AdjustEyeDamage((ent.Owner, ent.Comp), -ent.Comp.EyeDamage);
}
private void OnDamageChanged(Entity<BlindableComponent> ent, ref EyeDamageChangedEvent args)
{
_blurriness.UpdateBlurMagnitude((ent.Owner, ent.Comp));
_eyelids.UpdateEyesClosable((ent.Owner, ent.Comp));
}
[PublicAPI]
public void UpdateIsBlind(Entity<BlindableComponent?> blindable)
{
if (!Resolve(blindable, ref blindable.Comp, false))
return;
var old = blindable.Comp.IsBlind;
// Don't bother raising an event if the eye is too damaged.
if (blindable.Comp.EyeDamage >= blindable.Comp.MaxDamage)
{
blindable.Comp.IsBlind = true;
}
else
{
var ev = new CanSeeAttemptEvent();
RaiseLocalEvent(blindable.Owner, ev);
blindable.Comp.IsBlind = ev.Blind;
}
if (old == blindable.Comp.IsBlind)
return;
var changeEv = new BlindnessChangedEvent(blindable.Comp.IsBlind);
RaiseLocalEvent(blindable.Owner, ref changeEv);
Dirty(blindable);
}
public void AdjustEyeDamage(Entity<BlindableComponent?> blindable, int amount)
{
if (!Resolve(blindable, ref blindable.Comp, false) || amount == 0)
return;
blindable.Comp.EyeDamage += amount;
UpdateEyeDamage(blindable, true);
}
private void UpdateEyeDamage(Entity<BlindableComponent?> blindable, bool isDamageChanged)
{
if (!Resolve(blindable, ref blindable.Comp, false))
return;
var previousDamage = blindable.Comp.EyeDamage;
blindable.Comp.EyeDamage = Math.Clamp(blindable.Comp.EyeDamage, blindable.Comp.MinDamage, blindable.Comp.MaxDamage);
Dirty(blindable);
if (!isDamageChanged && previousDamage == blindable.Comp.EyeDamage)
return;
UpdateIsBlind(blindable);
var ev = new EyeDamageChangedEvent(blindable.Comp.EyeDamage);
RaiseLocalEvent(blindable.Owner, ref ev);
}
public void SetMinDamage(Entity<BlindableComponent?> blindable, int amount)
{
if (!Resolve(blindable, ref blindable.Comp, false))
return;
blindable.Comp.MinDamage = amount;
UpdateEyeDamage(blindable, false);
}
}
/// <summary>
/// This event is raised when an entity's blindness changes
/// </summary>
[ByRefEvent]
public record struct BlindnessChangedEvent(bool Blind);
/// <summary>
/// This event is raised when an entity's eye damage changes
/// </summary>
[ByRefEvent]
public record struct EyeDamageChangedEvent(int Damage);
/// <summary>
/// Raised directed at an entity to see whether the entity is currently blind or not.
/// </summary>
public sealed class CanSeeAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
public bool Blind => Cancelled;
public SlotFlags TargetSlots => SlotFlags.EYES | SlotFlags.MASK | SlotFlags.HEAD;
}
public sealed class GetEyeProtectionEvent : EntityEventArgs, IInventoryRelayEvent
{
/// <summary>
/// Time to subtract from any temporary blindness sources.
/// </summary>
public TimeSpan Protection;
public SlotFlags TargetSlots => SlotFlags.EYES | SlotFlags.MASK | SlotFlags.HEAD;
}