Files
tbd-station-14/Content.Shared/Construction/Conditions/WallmountCondition.cs
Plykiya a87efd7d01 Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00

70 lines
3.0 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Physics;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class WallmountCondition : IConstructionCondition
{
public bool Condition(EntityUid user, EntityCoordinates location, Direction direction)
{
var entManager = IoCManager.Resolve<IEntityManager>();
// get blueprint and user position
var transformSystem = entManager.System<SharedTransformSystem>();
var userWorldPosition = transformSystem.GetWorldPosition(user);
var objWorldPosition = location.ToMap(entManager, transformSystem).Position;
// find direction from user to blueprint
var userToObject = (objWorldPosition - userWorldPosition);
// get direction of the grid being placed on as an offset.
var gridRotation = transformSystem.GetWorldRotation(location.EntityId);
var directionWithOffset = gridRotation.RotateVec(direction.ToVec());
// dot product will be positive if user direction and blueprint are co-directed
var dotProd = Vector2.Dot(directionWithOffset.Normalized(), userToObject.Normalized());
if (dotProd > 0)
return false;
// now we need to check that user actually tries to build wallmount on a wall
var physics = entManager.System<SharedPhysicsSystem>();
var rUserToObj = new CollisionRay(userWorldPosition, userToObject.Normalized(), (int) CollisionGroup.Impassable);
var length = userToObject.Length();
var tagSystem = entManager.System<TagSystem>();
var userToObjRaycastResults = physics.IntersectRayWithPredicate(entManager.GetComponent<TransformComponent>(user).MapID, rUserToObj, maxLength: length,
predicate: (e) => !tagSystem.HasTag(e, "Wall"));
var targetWall = userToObjRaycastResults.FirstOrNull();
if (targetWall == null)
return false;
// get this wall entity
// check that we didn't try to build wallmount that facing another adjacent wall
var rAdjWall = new CollisionRay(objWorldPosition, directionWithOffset.Normalized(), (int) CollisionGroup.Impassable);
var adjWallRaycastResults = physics.IntersectRayWithPredicate(entManager.GetComponent<TransformComponent>(user).MapID, rAdjWall, maxLength: 0.5f,
predicate: e => e == targetWall.Value.HitEntity || !tagSystem.HasTag(e, "Wall"));
return !adjWallRaycastResults.Any();
}
public ConstructionGuideEntry GenerateGuideEntry()
{
return new ConstructionGuideEntry()
{
Localization = "construction-step-condition-wallmount",
};
}
}
}