Files
tbd-station-14/Content.Shared/Clothing/EntitySystems/SkatesSystem.cs
Tayrtahn 50631f430d Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00

45 lines
2.1 KiB
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Damage.Systems;
using Content.Shared.Movement.Components;
namespace Content.Shared.Clothing;
/// <summary>
/// Changes the friction and acceleration of the wearer and also the damage on impact variables of thew wearer when hitting a static object.
/// </summary>
public sealed class SkatesSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _move = default!;
[Dependency] private readonly DamageOnHighSpeedImpactSystem _impact = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SkatesComponent, ClothingGotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<SkatesComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
}
/// <summary>
/// When item is unequipped from the shoe slot, friction, aceleration and collide on impact return to default settings.
/// </summary>
public void OnGotUnequipped(EntityUid uid, SkatesComponent component, ClothingGotUnequippedEvent args)
{
if (!TryComp(args.Wearer, out MovementSpeedModifierComponent? speedModifier))
return;
_move.ChangeFriction(args.Wearer, MovementSpeedModifierComponent.DefaultFriction, MovementSpeedModifierComponent.DefaultFrictionNoInput, MovementSpeedModifierComponent.DefaultAcceleration, speedModifier);
_impact.ChangeCollide(args.Wearer, component.DefaultMinimumSpeed, component.DefaultStunSeconds, component.DefaultDamageCooldown, component.DefaultSpeedDamage);
}
/// <summary>
/// When item is equipped into the shoe slot, friction, acceleration and collide on impact are adjusted.
/// </summary>
private void OnGotEquipped(EntityUid uid, SkatesComponent component, ClothingGotEquippedEvent args)
{
_move.ChangeFriction(args.Wearer, component.Friction, component.FrictionNoInput, component.Acceleration);
_impact.ChangeCollide(args.Wearer, component.MinimumSpeed, component.StunSeconds, component.DamageCooldown, component.SpeedDamage);
}
}