* Using wrench on AME doesn't first try to put it in. * Refactor AME to use ItemSlot for fuel. * Apparently these names want to match.
31 lines
997 B
C#
31 lines
997 B
C#
using Content.Shared.Ame.Components;
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using Content.Shared.Examine;
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namespace Content.Shared.Ame.EntitySystems;
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/// <summary>
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/// Adds details about fuel level when examining antimatter engine fuel containers.
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/// </summary>
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public sealed class AmeFuelContainerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmeFuelContainerComponent, ExaminedEvent>(OnFuelExamined);
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}
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private void OnFuelExamined(EntityUid uid, AmeFuelContainerComponent comp, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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// less than 25%: amount < capacity / 4 = amount * 4 < capacity
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var low = comp.FuelAmount * 4 < comp.FuelCapacity;
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args.PushMarkup(Loc.GetString("ame-fuel-container-component-on-examine-detailed-message",
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("colorName", low ? "darkorange" : "orange"),
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("amount", comp.FuelAmount),
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("capacity", comp.FuelCapacity)));
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}
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}
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