Files
tbd-station-14/Content.Server/Worldgen/WorldGen.cs
2023-07-08 14:08:32 +10:00

73 lines
2.1 KiB
C#

using System.Diagnostics.Contracts;
using System.Numerics;
namespace Content.Server.Worldgen;
/// <summary>
/// Contains a few world-generation related constants and static functions.
/// </summary>
public static class WorldGen
{
/// <summary>
/// The size of each chunk (isn't that self-explanatory.)
/// Be careful about how small you make this.
/// </summary>
public const int ChunkSize = 128;
/// <summary>
/// Converts world coordinates to chunk coordinates.
/// </summary>
/// <param name="inp">World coordinates</param>
/// <returns>Chunk coordinates</returns>
[Pure]
public static Vector2i WorldToChunkCoords(Vector2i inp)
{
return (inp * new Vector2(1.0f / ChunkSize, 1.0f / ChunkSize)).Floored();
}
/// <summary>
/// Converts world coordinates to chunk coordinates.
/// </summary>
/// <param name="inp">World coordinates</param>
/// <returns>Chunk coordinates</returns>
[Pure]
public static Vector2 WorldToChunkCoords(Vector2 inp)
{
return inp * new Vector2(1.0f / ChunkSize, 1.0f / ChunkSize);
}
/// <summary>
/// Converts chunk coordinates to world coordinates.
/// </summary>
/// <param name="inp">Chunk coordinates</param>
/// <returns>World coordinates</returns>
[Pure]
public static Vector2 ChunkToWorldCoords(Vector2i inp)
{
return inp * ChunkSize;
}
/// <summary>
/// Converts chunk coordinates to world coordinates.
/// </summary>
/// <param name="inp">Chunk coordinates</param>
/// <returns>World coordinates</returns>
[Pure]
public static Vector2 ChunkToWorldCoords(Vector2 inp)
{
return inp * ChunkSize;
}
/// <summary>
/// Converts chunk coordinates to world coordinates, getting the center of the chunk.
/// </summary>
/// <param name="inp">Chunk coordinates</param>
/// <returns>World coordinates</returns>
[Pure]
public static Vector2 ChunkToWorldCoordsCentered(Vector2i inp)
{
return inp * ChunkSize + Vector2i.One * (ChunkSize / 2);
}
}