Files
tbd-station-14/Content.Server/Worldgen/Components/Carvers/NoiseRangeCarverComponent.cs

29 lines
1.1 KiB
C#

using System.Numerics;
using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems.Carvers;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Worldgen.Components.Carvers;
/// <summary>
/// This is used for carving out empty space in the game world, providing byways through the debris field.
/// </summary>
[RegisterComponent]
[Access(typeof(NoiseRangeCarverSystem))]
public sealed partial class NoiseRangeCarverComponent : Component
{
/// <summary>
/// The noise channel to use as a density controller.
/// </summary>
/// <remarks>This noise channel should be mapped to exactly the range [0, 1] unless you want a lot of warnings in the log.</remarks>
[DataField("noiseChannel", customTypeSerializer: typeof(PrototypeIdSerializer<NoiseChannelPrototype>))]
public string NoiseChannel { get; private set; } = default!;
/// <summary>
/// The index of ranges in which to cut debris generation.
/// </summary>
[DataField("ranges", required: true)]
public List<Vector2> Ranges { get; private set; } = default!;
}