Files
tbd-station-14/Content.Server/Singularity/EntitySystems/RadiationCollectorSystem.cs
Pieter-Jan Briers f9da25881d Singularity equipment can now be activated with E interact (#33762)
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
2024-12-08 23:37:32 +01:00

231 lines
9.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Singularity.Components;
using Content.Shared.Atmos;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Radiation.Events;
using Content.Shared.Singularity.Components;
using Content.Shared.Timing;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Server.Singularity.EntitySystems;
public sealed class RadiationCollectorSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
private const string GasTankContainer = "gas_tank";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadiationCollectorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<RadiationCollectorComponent, OnIrradiatedEvent>(OnRadiation);
SubscribeLocalEvent<RadiationCollectorComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<RadiationCollectorComponent, GasAnalyzerScanEvent>(OnAnalyzed);
SubscribeLocalEvent<RadiationCollectorComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RadiationCollectorComponent, EntInsertedIntoContainerMessage>(OnTankChanged);
SubscribeLocalEvent<RadiationCollectorComponent, EntRemovedFromContainerMessage>(OnTankChanged);
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
}
private bool TryGetLoadedGasTank(EntityUid uid, [NotNullWhen(true)] out GasTankComponent? gasTankComponent)
{
gasTankComponent = null;
if (!_containerSystem.TryGetContainer(uid, GasTankContainer, out var container) || container.ContainedEntities.Count == 0)
return false;
if (!EntityManager.TryGetComponent(container.ContainedEntities.First(), out gasTankComponent))
return false;
return true;
}
private void OnMapInit(EntityUid uid, RadiationCollectorComponent component, MapInitEvent args)
{
TryGetLoadedGasTank(uid, out var gasTank);
UpdateTankAppearance(uid, component, gasTank);
}
private void OnTankChanged(EntityUid uid, RadiationCollectorComponent component, ContainerModifiedMessage args)
{
TryGetLoadedGasTank(uid, out var gasTank);
UpdateTankAppearance(uid, component, gasTank);
}
private void OnActivate(EntityUid uid, RadiationCollectorComponent component, ActivateInWorldEvent args)
{
if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
return;
ToggleCollector(uid, args.User, component);
}
private void OnRadiation(EntityUid uid, RadiationCollectorComponent component, OnIrradiatedEvent args)
{
if (!component.Enabled || component.RadiationReactiveGases == null)
return;
if (!TryGetLoadedGasTank(uid, out var gasTankComponent))
return;
var charge = 0f;
foreach (var gas in component.RadiationReactiveGases)
{
float reactantMol = gasTankComponent.Air.GetMoles(gas.ReactantPrototype);
float delta = args.TotalRads * reactantMol * gas.ReactantBreakdownRate;
// We need to offset the huge power gains possible when using very cold gases
// (they allow you to have a much higher molar concentrations of gas in the tank).
// Hence power output is modified using the Michaelis-Menten equation,
// it will heavily penalise the power output of low temperature reactions:
// 300K = 100% power output, 73K = 49% power output, 1K = 1% power output
float temperatureMod = 1.5f * gasTankComponent.Air.Temperature / (150f + gasTankComponent.Air.Temperature);
charge += args.TotalRads * reactantMol * component.ChargeModifier * gas.PowerGenerationEfficiency * temperatureMod;
if (delta > 0)
{
gasTankComponent.Air.AdjustMoles(gas.ReactantPrototype, -Math.Min(delta, reactantMol));
}
if (gas.Byproduct != null)
{
gasTankComponent.Air.AdjustMoles((int)gas.Byproduct, delta * gas.MolarRatio);
}
}
if (TryComp<PowerSupplierComponent>(uid, out var comp))
{
int powerHoldoverTicks = _gameTiming.TickRate * 2; // number of ticks to hold radiation
component.PowerTicksLeft = powerHoldoverTicks;
comp.MaxSupply = component.Enabled ? charge : 0;
}
// Update appearance
UpdatePressureIndicatorAppearance(uid, component, gasTankComponent);
}
private void PostSync(NetworkBatteryPostSync ev)
{
// This is run every power tick. Used to decrement the PowerTicksLeft counter.
var query = EntityQueryEnumerator<RadiationCollectorComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.PowerTicksLeft > 0)
{
component.PowerTicksLeft -= 1;
}
else if (TryComp<PowerSupplierComponent>(uid, out var comp))
{
comp.MaxSupply = 0;
}
}
}
private void OnExamined(EntityUid uid, RadiationCollectorComponent component, ExaminedEvent args)
{
using (args.PushGroup(nameof(RadiationCollectorComponent)))
{
args.PushMarkup(Loc.GetString("power-radiation-collector-enabled", ("state", component.Enabled)));
if (!TryGetLoadedGasTank(uid, out var gasTank))
{
args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-missing"));
}
else
{
_appearance.TryGetData<int>(uid, RadiationCollectorVisuals.PressureState, out var state);
args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-present",
("fullness", state)));
}
}
}
private void OnAnalyzed(EntityUid uid, RadiationCollectorComponent component, GasAnalyzerScanEvent args)
{
if (!TryGetLoadedGasTank(uid, out var gasTankComponent))
return;
args.GasMixtures ??= new List<(string, GasMixture?)>();
args.GasMixtures.Add((Name(uid), gasTankComponent.Air));
}
public void ToggleCollector(EntityUid uid, EntityUid? user = null, RadiationCollectorComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetCollectorEnabled(uid, !component.Enabled, user, component);
}
public void SetCollectorEnabled(EntityUid uid, bool enabled, EntityUid? user = null, RadiationCollectorComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Enabled = enabled;
// Show message to the player
if (user != null)
{
var msg = component.Enabled ? "radiation-collector-component-use-on" : "radiation-collector-component-use-off";
_popupSystem.PopupEntity(Loc.GetString(msg), uid);
}
// Update appearance
UpdateMachineAppearance(uid, component);
}
private void UpdateMachineAppearance(EntityUid uid, RadiationCollectorComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance))
return;
var state = component.Enabled ? RadiationCollectorVisualState.Active : RadiationCollectorVisualState.Deactive;
_appearance.SetData(uid, RadiationCollectorVisuals.VisualState, state, appearance);
}
private void UpdatePressureIndicatorAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
// gas canisters can fill tanks up to 10 atm, so we set the warning level thresholds 1/3 and 2/3 of that
if (gasTank == null || gasTank.Air.Pressure < 10)
_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 0, appearance);
else if (gasTank.Air.Pressure < 3.33f * Atmospherics.OneAtmosphere)
_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 1, appearance);
else if (gasTank.Air.Pressure < 6.66f * Atmospherics.OneAtmosphere)
_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 2, appearance);
else
_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 3, appearance);
}
private void UpdateTankAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
_appearance.SetData(uid, RadiationCollectorVisuals.TankInserted, gasTank != null, appearance);
UpdatePressureIndicatorAppearance(uid, component, gasTank, appearance);
}
}