Files
tbd-station-14/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenCorridorDecalSkirting.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

125 lines
4.3 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Doors.Components;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Collections;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
/// <summary>
/// <see cref="CorridorDecalSkirtingDunGen"/>
/// </summary>
private async Task PostGen(CorridorDecalSkirtingDunGen decks, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
{
if (!data.Colors.TryGetValue(DungeonDataKey.Decals, out var color))
{
_sawmill.Error(Environment.StackTrace);
}
var directions = new ValueList<DirectionFlag>(4);
var pocketDirections = new ValueList<Direction>(4);
var doorQuery = _entManager.GetEntityQuery<DoorComponent>();
var physicsQuery = _entManager.GetEntityQuery<PhysicsComponent>();
var offset = -_grid.TileSizeHalfVector;
foreach (var tile in dungeon.CorridorTiles)
{
DebugTools.Assert(!dungeon.RoomTiles.Contains(tile));
directions.Clear();
// Do cardinals 1 step
// Do corners the other step
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var neighbor = tile + dir.AsDir().ToIntVec();
var anc = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, neighbor);
while (anc.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var physics) ||
!physics.CanCollide ||
!physics.Hard ||
doorQuery.HasComponent(ent.Value))
{
continue;
}
directions.Add(dir);
break;
}
}
// Pockets
if (directions.Count == 0)
{
pocketDirections.Clear();
for (var i = 1; i < 5; i++)
{
var dir = (Direction) (i * 2 - 1);
var neighbor = tile + dir.ToIntVec();
var anc = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, neighbor);
while (anc.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var physics) ||
!physics.CanCollide ||
!physics.Hard ||
doorQuery.HasComponent(ent.Value))
{
continue;
}
pocketDirections.Add(dir);
break;
}
}
if (pocketDirections.Count == 1)
{
if (decks.PocketDecals.TryGetValue(pocketDirections[0], out var cDir))
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: color);
}
}
continue;
}
if (directions.Count == 1)
{
if (decks.CardinalDecals.TryGetValue(directions[0], out var cDir))
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: color);
}
continue;
}
// Corners
if (directions.Count == 2)
{
// Auehghegueugegegeheh help me
var dirFlag = directions[0] | directions[1];
if (decks.CornerDecals.TryGetValue(dirFlag, out var cDir))
{
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: color);
}
}
}
}
}