* MOTD * Message of the Day * Pretty sure the tests aren't me. Let's check. * Update Content.Shared/CCVar/CCVars.cs Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> * command dependencies and moving MOTD to its own system * Some doc comments * Let's try those tests again * More doc comments, most of the github reviews, and aliases for get-motd and set-motd * Clear test MOTD * Localized motd commands and completion hints * Makes set-motd only show up in the alias command if the player has access to it. --------- Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
21 lines
596 B
C#
21 lines
596 B
C#
using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Motd;
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/// <summary>
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/// A command that can be used by any player to print the Message of the Day.
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/// </summary>
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[AnyCommand]
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public sealed class GetMotdCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "get-motd";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entityManager.EntitySysManager.GetEntitySystem<MOTDSystem>().TrySendMOTD(shell);
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}
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}
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