Files
tbd-station-14/Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
Milon 498440d369 make chameleon verb predicted (#35156)
* ok but what if we just predicted EVERYTHING

* cleanup
2025-02-14 15:35:27 +01:00

80 lines
2.9 KiB
C#

using Content.Server.IdentityManagement;
using Content.Shared.Clothing.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server.Clothing.Systems;
public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChameleonClothingComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ChameleonClothingComponent, ChameleonPrototypeSelectedMessage>(OnSelected);
}
private void OnMapInit(EntityUid uid, ChameleonClothingComponent component, MapInitEvent args)
{
SetSelectedPrototype(uid, component.Default, true, component);
}
private void OnSelected(EntityUid uid, ChameleonClothingComponent component, ChameleonPrototypeSelectedMessage args)
{
SetSelectedPrototype(uid, args.SelectedId, component: component);
}
private void UpdateUi(EntityUid uid, ChameleonClothingComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var state = new ChameleonBoundUserInterfaceState(component.Slot, component.Default, component.RequireTag);
UI.SetUiState(uid, ChameleonUiKey.Key, state);
}
/// <summary>
/// Change chameleon items name, description and sprite to mimic other entity prototype.
/// </summary>
public void SetSelectedPrototype(EntityUid uid, string? protoId, bool forceUpdate = false,
ChameleonClothingComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
// check that wasn't already selected
// forceUpdate on component init ignores this check
if (component.Default == protoId && !forceUpdate)
return;
// make sure that it is valid change
if (string.IsNullOrEmpty(protoId) || !_proto.TryIndex(protoId, out EntityPrototype? proto))
return;
if (!IsValidTarget(proto, component.Slot, component.RequireTag))
return;
component.Default = protoId;
UpdateIdentityBlocker(uid, component, proto);
UpdateVisuals(uid, component);
UpdateUi(uid, component);
Dirty(uid, component);
}
private void UpdateIdentityBlocker(EntityUid uid, ChameleonClothingComponent component, EntityPrototype proto)
{
if (proto.HasComponent<IdentityBlockerComponent>(_factory))
EnsureComp<IdentityBlockerComponent>(uid);
else
RemComp<IdentityBlockerComponent>(uid);
if (component.User != null)
_identity.QueueIdentityUpdate(component.User.Value);
}
}