* Add struct for holding historical data on cargo bounties * Add localisation strings for bounty history * Add new XAML entry for display bounty history * Expand cargo bounty menu to include tabs * Ensure station databases hold historical bounty data * Add to the bounty history when removing one from active * Feed bounty history into cargo's bounty system * Move tab title setting to constructor * Remove redundant access specifications * Remove un-needed override * Fixup BountyHistoryEntry backing code * Fix formatting in CargoBountyMenu * Reformat BountyHistoryData * Rework TryRemoveBounty to use new Entity type * Add Enum for showing bounty results * Rework look and feel of History tab * Add visible text when no bounties have been completed yet * Remove control * Swap default to null * Reverse ordering of bounties so last entry comes first * Remove redundant Visible * Move enum docs into the enum
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Content.Shared.Cargo;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Cargo.Components;
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/// <summary>
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/// Stores all active cargo bounties for a particular station.
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/// </summary>
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[RegisterComponent]
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public sealed partial class StationCargoBountyDatabaseComponent : Component
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{
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/// <summary>
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/// Maximum amount of bounties a station can have.
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/// </summary>
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[DataField]
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public int MaxBounties = 6;
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/// <summary>
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/// A list of all the bounties currently active for a station.
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/// </summary>
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[DataField]
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public List<CargoBountyData> Bounties = new();
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/// <summary>
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/// A list of all the bounties that have been completed or
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/// skipped for a station.
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/// </summary>
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[DataField]
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public List<CargoBountyHistoryData> History = new();
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/// <summary>
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/// Used to determine unique order IDs
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/// </summary>
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[DataField]
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public int TotalBounties;
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/// <summary>
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/// A list of bounty IDs that have been checked this tick.
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/// Used to prevent multiplying bounty prices.
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/// </summary>
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[DataField]
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public HashSet<string> CheckedBounties = new();
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/// <summary>
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/// The time at which players will be able to skip the next bounty.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextSkipTime = TimeSpan.Zero;
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/// <summary>
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/// The time between skipping bounties.
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/// </summary>
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[DataField]
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public TimeSpan SkipDelay = TimeSpan.FromMinutes(15);
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}
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