Files
tbd-station-14/Content.Server/Body/Systems/InternalsSystem.cs
Nemanja ce97225c2d Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00

300 lines
10 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Popups;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.DoAfter;
using Content.Shared.Hands.Components;
using Content.Shared.Internals;
using Content.Shared.Inventory;
using Content.Shared.Roles;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Server.Body.Systems;
public sealed class InternalsSystem : EntitySystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly RespiratorSystem _respirator = default!;
private EntityQuery<InternalsComponent> _internalsQuery;
public override void Initialize()
{
base.Initialize();
_internalsQuery = GetEntityQuery<InternalsComponent>();
SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
SubscribeLocalEvent<InternalsComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
SubscribeLocalEvent<InternalsComponent, InternalsDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InternalsComponent, ToggleInternalsAlertEvent>(OnToggleInternalsAlert);
SubscribeLocalEvent<InternalsComponent, StartingGearEquippedEvent>(OnStartingGear);
}
private void OnStartingGear(EntityUid uid, InternalsComponent component, ref StartingGearEquippedEvent args)
{
if (component.BreathTools.Count == 0)
return;
if (component.GasTankEntity != null)
return; // already connected
// Can the entity breathe the air it is currently exposed to?
if (_respirator.CanMetabolizeInhaledAir(uid))
return;
var tank = FindBestGasTank(uid);
if (tank == null)
return;
// Could the entity metabolise the air in the linked gas tank?
if (!_respirator.CanMetabolizeGas(uid, tank.Value.Comp.Air))
return;
ToggleInternals(uid, uid, force: false, component);
}
private void OnGetInteractionVerbs(
Entity<InternalsComponent> ent,
ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands is null)
return;
if (!AreInternalsWorking(ent) && ent.Comp.BreathTools.Count == 0)
return;
var user = args.User;
InteractionVerb verb = new()
{
Act = () =>
{
ToggleInternals(ent, user, force: false, ent);
},
Message = Loc.GetString("action-description-internals-toggle"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")),
Text = Loc.GetString("action-name-internals-toggle"),
};
args.Verbs.Add(verb);
}
public void ToggleInternals(
EntityUid uid,
EntityUid user,
bool force,
InternalsComponent? internals = null)
{
if (!Resolve(uid, ref internals, logMissing: false))
return;
// Toggle off if they're on
if (AreInternalsWorking(internals))
{
if (force)
{
DisconnectTank((uid, internals));
return;
}
StartToggleInternalsDoAfter(user, (uid, internals));
return;
}
// If they're not on then check if we have a mask to use
if (internals.BreathTools.Count == 0)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, user);
return;
}
var tank = FindBestGasTank(uid);
if (tank is null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, user);
return;
}
if (!force)
{
StartToggleInternalsDoAfter(user, (uid, internals));
return;
}
_gasTank.ConnectToInternals(tank.Value);
}
private void StartToggleInternalsDoAfter(EntityUid user, Entity<InternalsComponent> targetEnt)
{
// Is the target not you? If yes, use a do-after to give them time to respond.
var isUser = user == targetEnt.Owner;
var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt)
{
BreakOnDamage = true,
BreakOnMove = true,
MovementThreshold = 0.1f,
});
}
private void OnDoAfter(Entity<InternalsComponent> ent, ref InternalsDoAfterEvent args)
{
if (args.Cancelled || args.Handled)
return;
ToggleInternals(ent, args.User, force: true, ent);
args.Handled = true;
}
private void OnToggleInternalsAlert(Entity<InternalsComponent> ent, ref ToggleInternalsAlertEvent args)
{
if (args.Handled)
return;
ToggleInternals(ent, ent, false, internals: ent.Comp);
args.Handled = true;
}
private void OnInternalsStartup(Entity<InternalsComponent> ent, ref ComponentStartup args)
{
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
private void OnInternalsShutdown(Entity<InternalsComponent> ent, ref ComponentShutdown args)
{
_alerts.ClearAlert(ent, ent.Comp.InternalsAlert);
}
private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
{
if (AreInternalsWorking(ent))
{
var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume);
// TODO: Should listen to gas tank updates instead I guess?
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
}
public void DisconnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
{
ent.Comp.BreathTools.Remove(toolEntity);
if (TryComp(toolEntity, out BreathToolComponent? breathTool))
_atmos.DisconnectInternals((toolEntity, breathTool));
if (ent.Comp.BreathTools.Count == 0)
DisconnectTank(ent);
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
public void ConnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
{
if (!ent.Comp.BreathTools.Add(toolEntity))
return;
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
public void DisconnectTank(Entity<InternalsComponent> ent)
{
if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
_gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
ent.Comp.GasTankEntity = null;
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent.Comp));
}
public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
{
if (ent.Comp.BreathTools.Count == 0)
return false;
if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
_gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
ent.Comp.GasTankEntity = tankEntity;
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
return true;
}
public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null)
{
return Resolve(uid, ref component, logMissing: false)
&& AreInternalsWorking(component);
}
public bool AreInternalsWorking(InternalsComponent component)
{
return TryComp(component.BreathTools.FirstOrNull(), out BreathToolComponent? breathTool)
&& breathTool.IsFunctional
&& HasComp<GasTankComponent>(component.GasTankEntity);
}
private short GetSeverity(InternalsComponent component)
{
if (component.BreathTools.Count == 0 || !AreInternalsWorking(component))
return 2;
// If pressure in the tank is below low pressure threshold, flash warning on internals UI
if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank)
&& gasTank.IsLowPressure)
{
return 0;
}
return 1;
}
public Entity<GasTankComponent>? FindBestGasTank(
Entity<HandsComponent?, InventoryComponent?, ContainerManagerComponent?> user)
{
// TODO use _respirator.CanMetabolizeGas() to prioritize metabolizable gasses
// Prioritise
// 1. back equipped tanks
// 2. exo-slot tanks
// 3. in-hand tanks
// 4. pocket/belt tanks
if (!Resolve(user, ref user.Comp2, ref user.Comp3))
return null;
if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(backEntity, out var backGasTank) &&
_gasTank.CanConnectToInternals((backEntity.Value, backGasTank)))
{
return (backEntity.Value, backGasTank);
}
if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(entity, out var gasTank) &&
_gasTank.CanConnectToInternals((entity.Value, gasTank)))
{
return (entity.Value, gasTank);
}
foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2)))
{
if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals((item, gasTank)))
return (item, gasTank);
}
return null;
}
}