* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
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[UsedImplicitly]
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public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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}
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private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled
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|| (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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|| !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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var outputStartingPressure = outlet.Air.Pressure;
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if (outputStartingPressure >= pump.TargetPressure)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
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var removed = inlet.Air.Remove(transferMoles);
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_atmosphereSystem.Merge(outlet.Air, removed);
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_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
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}
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}
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}
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