Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs
metalgearsloth ba1fd6c5f3 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 03:13:47 +01:00

205 lines
7.9 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Decals;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Reactions;
using Content.Shared.Database;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
{
[Dependency] private readonly DecalSystem _decalSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private const int HotspotSoundCooldownCycles = 200;
private int _hotspotSoundCooldown = 0;
[ViewVariables(VVAccess.ReadWrite)]
public string? HotspotSound { get; private set; } = "/Audio/Effects/fire.ogg";
private void ProcessHotspot(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile)
{
var gridAtmosphere = ent.Comp1;
if (!tile.Hotspot.Valid)
{
gridAtmosphere.HotspotTiles.Remove(tile);
return;
}
AddActiveTile(gridAtmosphere, tile);
if (!tile.Hotspot.SkippedFirstProcess)
{
tile.Hotspot.SkippedFirstProcess = true;
return;
}
if(tile.ExcitedGroup != null)
ExcitedGroupResetCooldowns(tile.ExcitedGroup);
if ((tile.Hotspot.Temperature < Atmospherics.FireMinimumTemperatureToExist) || (tile.Hotspot.Volume <= 1f)
|| tile.Air == null || tile.Air.GetMoles(Gas.Oxygen) < 0.5f || (tile.Air.GetMoles(Gas.Plasma) < 0.5f && tile.Air.GetMoles(Gas.Tritium) < 0.5f))
{
tile.Hotspot = new Hotspot();
InvalidateVisuals(ent, tile);
return;
}
PerformHotspotExposure(tile);
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.State = 3;
var gridUid = ent.Owner;
var tilePos = tile.GridIndices;
// Get the existing decals on the tile
var tileDecals = _decalSystem.GetDecalsInRange(gridUid, tilePos);
// Count the burnt decals on the tile
var tileBurntDecals = 0;
foreach (var set in tileDecals)
{
if (Array.IndexOf(_burntDecals, set.Decal.Id) == -1)
continue;
tileBurntDecals++;
if (tileBurntDecals > 4)
break;
}
// Add a random burned decal to the tile only if there are less than 4 of them
if (tileBurntDecals < 4)
_decalSystem.TryAddDecal(_burntDecals[_random.Next(_burntDecals.Length)], new EntityCoordinates(gridUid, tilePos), out _, cleanable: true);
if (tile.Air.Temperature > Atmospherics.FireMinimumTemperatureToSpread)
{
var radiatedTemperature = tile.Air.Temperature * Atmospherics.FireSpreadRadiosityScale;
foreach (var otherTile in tile.AdjacentTiles)
{
// TODO ATMOS: This is sus. Suss this out.
if (otherTile == null)
continue;
if(!otherTile.Hotspot.Valid)
HotspotExpose(gridAtmosphere, otherTile, radiatedTemperature, Atmospherics.CellVolume/4);
}
}
}
else
{
tile.Hotspot.State = (byte) (tile.Hotspot.Volume > Atmospherics.CellVolume * 0.4f ? 2 : 1);
}
if (tile.Hotspot.Temperature > tile.MaxFireTemperatureSustained)
tile.MaxFireTemperatureSustained = tile.Hotspot.Temperature;
if (_hotspotSoundCooldown++ == 0 && !string.IsNullOrEmpty(HotspotSound))
{
var coordinates = _mapSystem.ToCenterCoordinates(tile.GridIndex, tile.GridIndices);
// A few details on the audio parameters for fire.
// The greater the fire state, the lesser the pitch variation.
// The greater the fire state, the greater the volume.
_audio.PlayPvs(HotspotSound, coordinates, AudioParams.Default.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
}
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)
_hotspotSoundCooldown = 0;
// TODO ATMOS Maybe destroy location here?
}
private void HotspotExpose(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile,
float exposedTemperature, float exposedVolume, bool soh = false, EntityUid? sparkSourceUid = null)
{
if (tile.Air == null)
return;
var oxygen = tile.Air.GetMoles(Gas.Oxygen);
if (oxygen < 0.5f)
return;
var plasma = tile.Air.GetMoles(Gas.Plasma);
var tritium = tile.Air.GetMoles(Gas.Tritium);
if (tile.Hotspot.Valid)
{
if (soh)
{
if (plasma > 0.5f || tritium > 0.5f)
{
if (tile.Hotspot.Temperature < exposedTemperature)
tile.Hotspot.Temperature = exposedTemperature;
if (tile.Hotspot.Volume < exposedVolume)
tile.Hotspot.Volume = exposedVolume;
}
}
return;
}
if ((exposedTemperature > Atmospherics.PlasmaMinimumBurnTemperature) && (plasma > 0.5f || tritium > 0.5f))
{
if (sparkSourceUid.HasValue)
_adminLog.Add(LogType.Flammable, LogImpact.High, $"Heat/spark of {ToPrettyString(sparkSourceUid.Value)} caused atmos ignition of gas: {tile.Air.Temperature.ToString():temperature}K - {oxygen}mol Oxygen, {plasma}mol Plasma, {tritium}mol Tritium");
tile.Hotspot = new Hotspot
{
Volume = exposedVolume * 25f,
Temperature = exposedTemperature,
SkippedFirstProcess = tile.CurrentCycle > gridAtmosphere.UpdateCounter,
Valid = true,
State = 1
};
AddActiveTile(gridAtmosphere, tile);
gridAtmosphere.HotspotTiles.Add(tile);
}
}
private void PerformHotspotExposure(TileAtmosphere tile)
{
if (tile.Air == null || !tile.Hotspot.Valid) return;
tile.Hotspot.Bypassing = tile.Hotspot.SkippedFirstProcess && tile.Hotspot.Volume > tile.Air.Volume*0.95f;
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.Volume = tile.Air.ReactionResults[(byte)GasReaction.Fire] * Atmospherics.FireGrowthRate;
tile.Hotspot.Temperature = tile.Air.Temperature;
}
else
{
var affected = tile.Air.RemoveVolume(tile.Hotspot.Volume);
affected.Temperature = tile.Hotspot.Temperature;
React(affected, tile);
tile.Hotspot.Temperature = affected.Temperature;
tile.Hotspot.Volume = affected.ReactionResults[(byte)GasReaction.Fire] * Atmospherics.FireGrowthRate;
Merge(tile.Air, affected);
}
var fireEvent = new TileFireEvent(tile.Hotspot.Temperature, tile.Hotspot.Volume);
_entSet.Clear();
_lookup.GetLocalEntitiesIntersecting(tile.GridIndex, tile.GridIndices, _entSet, 0f);
foreach (var entity in _entSet)
{
RaiseLocalEvent(entity, ref fireEvent);
}
}
}
}