Files
tbd-station-14/Content.IntegrationTests/Tests/Station/EvacShuttleTest.cs
DrSmugleaf eed560bf3e Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-11 00:00:15 -07:00

128 lines
5.9 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Shuttles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
namespace Content.IntegrationTests.Tests.Station;
[TestFixture]
[TestOf(typeof(EmergencyShuttleSystem))]
public sealed class EvacShuttleTest
{
/// <summary>
/// Ensure that the emergency shuttle can be called, and that it will travel to centcomm
/// </summary>
[Test]
public async Task EmergencyEvacTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { DummyTicker = true, Dirty = true });
var server = pair.Server;
var entMan = server.EntMan;
var ticker = server.System<GameTicker>();
// Dummy ticker tests should not have centcomm
Assert.That(entMan.Count<StationCentcommComponent>(), Is.Zero);
Assert.That(pair.Server.CfgMan.GetCVar(CCVars.GridFill), Is.False);
pair.Server.CfgMan.SetCVar(CCVars.EmergencyShuttleEnabled, true);
pair.Server.CfgMan.SetCVar(CCVars.GameDummyTicker, false);
var gameMap = pair.Server.CfgMan.GetCVar(CCVars.GameMap);
pair.Server.CfgMan.SetCVar(CCVars.GameMap, "Saltern");
await server.WaitPost(() => ticker.RestartRound());
await pair.RunTicksSync(25);
Assert.That(ticker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
// Find the station, centcomm, and shuttle, and ftl map.
Assert.That(entMan.Count<StationCentcommComponent>(), Is.EqualTo(1));
Assert.That(entMan.Count<StationEmergencyShuttleComponent>(), Is.EqualTo(1));
Assert.That(entMan.Count<StationDataComponent>(), Is.EqualTo(1));
Assert.That(entMan.Count<EmergencyShuttleComponent>(), Is.EqualTo(1));
Assert.That(entMan.Count<FTLMapComponent>(), Is.EqualTo(0));
var station = (Entity<StationCentcommComponent>) entMan.AllComponentsList<StationCentcommComponent>().Single();
var data = entMan.GetComponent<StationDataComponent>(station);
var shuttleData = entMan.GetComponent<StationEmergencyShuttleComponent>(station);
var saltern = data.Grids.Single();
Assert.That(entMan.HasComponent<MapGridComponent>(saltern));
var shuttle = shuttleData.EmergencyShuttle!.Value;
Assert.That(entMan.HasComponent<EmergencyShuttleComponent>(shuttle));
Assert.That(entMan.HasComponent<MapGridComponent>(shuttle));
var centcomm = station.Comp.Entity!.Value;
Assert.That(entMan.HasComponent<MapGridComponent>(centcomm));
var centcommMap = station.Comp.MapEntity!.Value;
Assert.That(entMan.HasComponent<MapComponent>(centcommMap));
Assert.That(server.Transform(centcomm).MapUid, Is.EqualTo(centcommMap));
var salternXform = server.Transform(saltern);
Assert.That(salternXform.MapUid, Is.Not.Null);
Assert.That(salternXform.MapUid, Is.Not.EqualTo(centcommMap));
var shuttleXform = server.Transform(shuttle);
Assert.That(shuttleXform.MapUid, Is.Not.Null);
Assert.That(shuttleXform.MapUid, Is.EqualTo(centcommMap));
// All of these should have been map-initialized.
var mapSys = entMan.System<SharedMapSystem>();
Assert.That(mapSys.IsInitialized(centcommMap), Is.True);
Assert.That(mapSys.IsInitialized(salternXform.MapUid), Is.True);
Assert.That(mapSys.IsPaused(centcommMap), Is.False);
Assert.That(mapSys.IsPaused(salternXform.MapUid!.Value), Is.False);
EntityLifeStage LifeStage(EntityUid uid) => entMan.GetComponent<MetaDataComponent>(uid).EntityLifeStage;
Assert.That(LifeStage(saltern), Is.EqualTo(EntityLifeStage.MapInitialized));
Assert.That(LifeStage(shuttle), Is.EqualTo(EntityLifeStage.MapInitialized));
Assert.That(LifeStage(centcomm), Is.EqualTo(EntityLifeStage.MapInitialized));
Assert.That(LifeStage(centcommMap), Is.EqualTo(EntityLifeStage.MapInitialized));
Assert.That(LifeStage(salternXform.MapUid.Value), Is.EqualTo(EntityLifeStage.MapInitialized));
// Set up shuttle timing
var shuttleSys = server.System<ShuttleSystem>();
var evacSys = server.System<EmergencyShuttleSystem>();
evacSys.TransitTime = shuttleSys.DefaultTravelTime; // Absolute minimum transit time, so the test has to run for at least this long
// TODO SHUTTLE fix spaghetti
var dockTime = server.CfgMan.GetCVar(CCVars.EmergencyShuttleDockTime);
server.CfgMan.SetCVar(CCVars.EmergencyShuttleDockTime, 2);
// Call evac shuttle.
await pair.WaitCommand("callshuttle 0:02");
await pair.RunSeconds(3);
// Shuttle should have arrived on the station
Assert.That(shuttleXform.MapUid, Is.EqualTo(salternXform.MapUid));
await pair.RunSeconds(2);
// Shuttle should be FTLing back to centcomm
Assert.That(entMan.Count<FTLMapComponent>(), Is.EqualTo(1));
var ftl = (Entity<FTLMapComponent>) entMan.AllComponentsList<FTLMapComponent>().Single();
Assert.That(entMan.HasComponent<MapComponent>(ftl));
Assert.That(ftl.Owner, Is.Not.EqualTo(centcommMap));
Assert.That(ftl.Owner, Is.Not.EqualTo(salternXform.MapUid));
Assert.That(shuttleXform.MapUid, Is.EqualTo(ftl.Owner));
// Shuttle should have arrived at centcomm
await pair.RunSeconds(shuttleSys.DefaultTravelTime);
Assert.That(shuttleXform.MapUid, Is.EqualTo(centcommMap));
// Round should be ending now
Assert.That(ticker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
server.CfgMan.SetCVar(CCVars.EmergencyShuttleDockTime, dockTime);
pair.Server.CfgMan.SetCVar(CCVars.EmergencyShuttleEnabled, false);
pair.Server.CfgMan.SetCVar(CCVars.GameMap, gameMap);
await pair.CleanReturnAsync();
}
}