* Work on abstracting out chargeup functionality/ui from grav gen * Work on station anchor * Finish implementing station anchors * uhh yeah * ok. * fix tests * whoops * Get the last extraneous yaml fail * PJB review * beast mode... ACTIVATE! --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com>
93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
using Content.Server.Gravity;
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using Content.Shared.Alert;
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using Content.Shared.Gravity;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Gravity
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{
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[TestFixture]
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[TestOf(typeof(GravitySystem))]
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[TestOf(typeof(GravityGeneratorComponent))]
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public sealed class WeightlessStatusTests
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{
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[TestPrototypes]
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private const string Prototypes = @"
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- type: entity
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name: HumanWeightlessDummy
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id: HumanWeightlessDummy
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components:
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- type: Alerts
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- type: Physics
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bodyType: Dynamic
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- type: entity
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name: WeightlessGravityGeneratorDummy
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id: WeightlessGravityGeneratorDummy
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components:
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- type: GravityGenerator
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- type: PowerCharge
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windowTitle: gravity-generator-window-title
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idlePower: 50
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chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
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activePower: 500
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- type: ApcPowerReceiver
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needsPower: false
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- type: UserInterface
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";
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[Test]
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public async Task WeightlessStatusTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
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var weightlessAlert = SharedGravitySystem.WeightlessAlert;
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EntityUid human = default;
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var testMap = await pair.CreateTestMap();
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await server.WaitAssertion(() =>
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{
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human = entityManager.SpawnEntity("HumanWeightlessDummy", testMap.GridCoords);
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Assert.That(entityManager.TryGetComponent(human, out AlertsComponent alerts));
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});
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// Let WeightlessSystem and GravitySystem tick
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await pair.RunTicksSync(10);
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var generatorUid = EntityUid.Invalid;
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await server.WaitAssertion(() =>
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{
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// No gravity without a gravity generator
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Assert.That(alertsSystem.IsShowingAlert(human, weightlessAlert));
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generatorUid = entityManager.SpawnEntity("WeightlessGravityGeneratorDummy", entityManager.GetComponent<TransformComponent>(human).Coordinates);
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});
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// Let WeightlessSystem and GravitySystem tick
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await pair.RunTicksSync(10);
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await server.WaitAssertion(() =>
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{
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Assert.That(alertsSystem.IsShowingAlert(human, weightlessAlert), Is.False);
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// This should kill gravity
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entityManager.DeleteEntity(generatorUid);
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});
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await pair.RunTicksSync(10);
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await server.WaitAssertion(() =>
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{
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Assert.That(alertsSystem.IsShowingAlert(human, weightlessAlert));
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});
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await pair.RunTicksSync(10);
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await pair.CleanReturnAsync();
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}
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}
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}
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