Files
tbd-station-14/Content.Shared/Atmos/GasPrototype.cs
Exp cc9f16e738 Adds Gas Analyzer (#1591)
* -Started Gas Analyzer
-TemperatureHelpers

* Formatting

* Adds PopupTooltip to NotifyManager

* Revert Tooltip fuckery

* Gas Analyzer gives proper error messages

* Localization

* Added a very wip gas analyzer ui

* UI works, doesn't look good but hey

* Safety checks

* Fancy WIP gas mix bar

* Gas Color

* Gas Amount shows only 2 decimal places

* -Made bar full width
-Moved gas list into a table
-Some gas bar things

* IDropped something

* Description

* -Percentage
-Padding

* ItemStatus

* -Proper Danger Warnings
-Added Warning danger state

* Pressure unit

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-08 18:24:41 +02:00

90 lines
3.4 KiB
C#

using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Atmos
{
[Prototype("gas")]
public class GasPrototype : IPrototype, IIndexedPrototype
{
public string Name { get; private set; }
// TODO: Control gas amount necessary for overlay to appear
// TODO: Add interfaces for gas behaviours e.g. breathing, burning
public string ID { get; private set; }
/// <summary>
/// Specific heat for gas.
/// </summary>
public float SpecificHeat { get; private set; }
/// <summary>
/// Minimum amount of moles for this gas to be visible.
/// </summary>
public float GasMolesVisible { get; private set; }
/// <summary>
/// Visibility for this gas will be max after this value.
/// </summary>
public float GasMolesVisibleMax => GasMolesVisible * Atmospherics.FactorGasVisibleMax;
/// <summary>
/// If this reagent is in gas form, this is the path to the overlay that will be used to make the gas visible.
/// </summary>
public string GasOverlayTexture { get; private set; }
/// <summary>
/// If this reagent is in gas form, this will be the path to the RSI sprite that will be used to make the gas visible.
/// </summary>
public string GasOverlayState { get; set; }
/// <summary>
/// State for the gas RSI overlay.
/// </summary>
public string GasOverlaySprite { get; set; }
/// <summary>
/// Sprite specifier for the gas overlay.
/// </summary>
public SpriteSpecifier GasOverlay
{
get
{
if(string.IsNullOrEmpty(GasOverlaySprite) && !string.IsNullOrEmpty(GasOverlayTexture))
return new SpriteSpecifier.Texture(new ResourcePath(GasOverlayTexture));
if(!string.IsNullOrEmpty(GasOverlaySprite) && !string.IsNullOrEmpty(GasOverlayState))
return new SpriteSpecifier.Rsi(new ResourcePath(GasOverlaySprite), GasOverlayState);
return null;
}
}
/// <summary>
/// Path to the tile overlay used when this gas appears visible.
/// </summary>
public string OverlayPath { get; private set; }
public string Color { get; private set; }
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(this, x => ID, "id", string.Empty);
serializer.DataField(this, x => Name, "name", string.Empty);
serializer.DataField(this, x => OverlayPath, "overlayPath", string.Empty);
serializer.DataField(this, x => SpecificHeat, "specificHeat", 0f);
serializer.DataField(this, x => GasMolesVisible, "gasMolesVisible", 0.25f);
serializer.DataField(this, x => GasOverlayTexture, "gasOverlayTexture", string.Empty);
serializer.DataField(this, x => GasOverlaySprite, "gasOverlaySprite", string.Empty);
serializer.DataField(this, x => GasOverlayState, "gasOverlayState", string.Empty);
serializer.DataField(this, x => Color, "color", string.Empty);
}
}
}