* Grid Inventory * oh boy we keep cracking on * auto insertion is kinda working? gross, too! * pieces and proper layouts * fix the sprites * mousing over grid pieces... finally * dragging deez nuts all over the screen * eek! * dragging is 90% less horrendous * auto-rotating * flatten * Rotation at last * fix rotation and change keybind for removing items. * rebinding and keybinding * wow! look at that! configurable with a button! cool! * dragging is a bit cooler, eh? * hover insert, my beloved * add some grids for storage, fix 1x1 storages, fix multiple inputs at once * el navigation * oh yeah some stuff i forgor * more fixes and QOL stuff * the griddening * the last of it (yippee) * sloth review :)
32 lines
891 B
C#
32 lines
891 B
C#
using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Systems.Hotbar.Widgets;
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[GenerateTypedNameReferences]
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public sealed partial class HotbarGui : UIWidget
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{
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public HotbarGui()
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{
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RobustXamlLoader.Load(this);
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StatusPanel.Update(null);
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var hotbarController = UserInterfaceManager.GetUIController<HotbarUIController>();
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hotbarController.Setup(HandContainer, InventoryHotbar, StatusPanel, StoragePanel);
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LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
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}
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public void UpdatePanelEntity(EntityUid? entity)
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{
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StatusPanel.Update(entity);
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if (entity == null)
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{
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StatusPanel.Visible = false;
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return;
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}
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StatusPanel.Visible = true;
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}
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}
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