Files
tbd-station-14/Content.Client/Input/ContentContexts.cs
Nemanja cc8984d096 Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00

118 lines
6.3 KiB
C#

using Content.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{
/// <summary>
/// Contains a helper function for setting up all content
/// contexts, and modifying existing engine ones.
/// </summary>
public static class ContentContexts
{
public static void SetupContexts(IInputContextContainer contexts)
{
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusLocalChat);
common.AddFunction(ContentKeyFunctions.FocusEmote);
common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
common.AddFunction(ContentKeyFunctions.FocusRadio);
common.AddFunction(ContentKeyFunctions.FocusLOOC);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
common.AddFunction(ContentKeyFunctions.FocusDeadChat);
common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
common.AddFunction(ContentKeyFunctions.EscapeContext);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenAHelp);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
common.AddFunction(ContentKeyFunctions.ToggleFullscreen);
common.AddFunction(ContentKeyFunctions.MoveStoredItem);
common.AddFunction(ContentKeyFunctions.RotateStoredItem);
common.AddFunction(ContentKeyFunctions.Point);
common.AddFunction(ContentKeyFunctions.ZoomOut);
common.AddFunction(ContentKeyFunctions.ZoomIn);
common.AddFunction(ContentKeyFunctions.ResetZoom);
common.AddFunction(ContentKeyFunctions.InspectEntity);
// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
common.AddFunction(ContentKeyFunctions.EditorCopyObject);
// Not in engine because the engine doesn't understand what a flipped object is
common.AddFunction(ContentKeyFunctions.EditorFlipObject);
var human = contexts.GetContext("human");
human.AddFunction(EngineKeyFunctions.MoveUp);
human.AddFunction(EngineKeyFunctions.MoveDown);
human.AddFunction(EngineKeyFunctions.MoveLeft);
human.AddFunction(EngineKeyFunctions.MoveRight);
human.AddFunction(EngineKeyFunctions.Walk);
human.AddFunction(ContentKeyFunctions.SwapHands);
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.UseItemInHand);
human.AddFunction(ContentKeyFunctions.AltUseItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.TryPullObject);
human.AddFunction(ContentKeyFunctions.MovePulledObject);
human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.ArcadeUp);
human.AddFunction(ContentKeyFunctions.ArcadeDown);
human.AddFunction(ContentKeyFunctions.ArcadeLeft);
human.AddFunction(ContentKeyFunctions.ArcadeRight);
human.AddFunction(ContentKeyFunctions.Arcade1);
human.AddFunction(ContentKeyFunctions.Arcade2);
human.AddFunction(ContentKeyFunctions.Arcade3);
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
{
common.AddFunction(boundKey);
}
var aghost = contexts.New("aghost", "common");
aghost.AddFunction(EngineKeyFunctions.MoveUp);
aghost.AddFunction(EngineKeyFunctions.MoveDown);
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
aghost.AddFunction(EngineKeyFunctions.MoveRight);
aghost.AddFunction(EngineKeyFunctions.Walk);
aghost.AddFunction(ContentKeyFunctions.SwapHands);
aghost.AddFunction(ContentKeyFunctions.Drop);
aghost.AddFunction(ContentKeyFunctions.UseItemInHand);
aghost.AddFunction(ContentKeyFunctions.AltUseItemInHand);
aghost.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
aghost.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.TryPullObject);
aghost.AddFunction(ContentKeyFunctions.MovePulledObject);
aghost.AddFunction(ContentKeyFunctions.ReleasePulledObject);
var ghost = contexts.New("ghost", "human");
ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown);
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
ghost.AddFunction(EngineKeyFunctions.MoveRight);
ghost.AddFunction(EngineKeyFunctions.Walk);
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
common.AddFunction(ContentKeyFunctions.OpenGuidebook);
}
}
}