* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Content.Server.Administration;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Commands.Mobs
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddRoleCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string Command => "addrole";
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public string Description => "Adds a role to a player's mind.";
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public string Help => "addrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteLine("Expected exactly 2 arguments.");
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return;
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}
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var mgr = IoCManager.Resolve<IPlayerManager>();
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if (mgr.TryGetPlayerDataByUsername(args[0], out var data))
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{
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var mind = data.ContentData().Mind;
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var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
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mind.AddRole(role);
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}
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else
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{
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shell.WriteLine("Can't find that mind");
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}
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}
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}
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} |