Files
tbd-station-14/Content.Server/Commands/GameTicking/ForcePresetCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

43 lines
1.4 KiB
C#

using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.GameTicking
{
[AdminCommand(AdminFlags.Server)]
class ForcePresetCommand : IConsoleCommand
{
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Need exactly one argument.");
return;
}
var name = args[0];
if (!ticker.TryGetPreset(name, out var type))
{
shell.WriteLine($"No preset exists with name {name}.");
return;
}
ticker.SetStartPreset(type, true);
shell.WriteLine($"Forced the game to start with preset {name}.");
}
}
}