* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
#nullable enable
|
|
using System.Linq;
|
|
using Content.Server.Administration;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.GameObjects.Components.Body;
|
|
using Content.Shared.GameObjects.Components.Body.Part;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Commands.Body
|
|
{
|
|
[AdminCommand(AdminFlags.Fun)]
|
|
class RemoveHandCommand : IConsoleCommand
|
|
{
|
|
public string Command => "removehand";
|
|
public string Description => "Removes a hand from your entity.";
|
|
public string Help => $"Usage: {Command}";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
var player = shell.Player as IPlayerSession;
|
|
if (player == null)
|
|
{
|
|
shell.WriteLine("Only a player can run this command.");
|
|
return;
|
|
}
|
|
|
|
if (player.AttachedEntity == null)
|
|
{
|
|
shell.WriteLine("You have no entity.");
|
|
return;
|
|
}
|
|
|
|
if (!player.AttachedEntity.TryGetComponent(out IBody? body))
|
|
{
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
|
|
|
|
shell.WriteLine(text);
|
|
return;
|
|
}
|
|
|
|
var (_, hand) = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
|
|
if (hand == null)
|
|
{
|
|
shell.WriteLine("You have no hands.");
|
|
}
|
|
else
|
|
{
|
|
body.RemovePart(hand);
|
|
}
|
|
}
|
|
}
|
|
}
|