Files
tbd-station-14/Content.Server/Commands/Body/DestroyMechanismCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

66 lines
2.0 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Commands.Body
{
[AdminCommand(AdminFlags.Fun)]
class DestroyMechanismCommand : IConsoleCommand
{
public string Command => "destroymechanism";
public string Description => "Destroys a mechanism from your entity";
public string Help => $"Usage: {Command} <mechanism>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Only a player can run this command.");
return;
}
if (args.Length == 0)
{
shell.WriteLine(Help);
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.WriteLine(text);
return;
}
var mechanismName = string.Join(" ", args).ToLowerInvariant();
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
if (mechanism.Name.ToLowerInvariant() == mechanismName)
{
part.DeleteMechanism(mechanism);
shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed.");
return;
}
}
shell.WriteLine($"No mechanism was found with name {mechanismName}.");
}
}
}