* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.EntitySystems.Atmos;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class ShowAtmos : IConsoleCommand
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{
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public string Command => "showatmos";
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public string Description => "Toggles seeing atmos debug overlay.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You must be a player to use this command.");
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return;
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}
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var atmosDebug = EntitySystem.Get<AtmosDebugOverlaySystem>();
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var enabled = atmosDebug.ToggleObserver(player);
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shell.WriteLine(enabled
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? "Enabled the atmospherics debug overlay."
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: "Disabled the atmospherics debug overlay.");
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}
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}
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}
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