* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
858 B
C#
29 lines
858 B
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class ListGasesCommand : IConsoleCommand
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{
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public string Command => "listgases";
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public string Description => "Prints a list of gases and their indices.";
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public string Help => "listgases";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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foreach (var gasPrototype in atmosSystem.Gases)
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{
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shell.WriteLine($"{gasPrototype.Name} ID: {gasPrototype.ID}");
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}
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}
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}
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}
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