Files
tbd-station-14/Content.Server/Commands/Alerts/ClearAlert.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

55 lines
1.8 KiB
C#

#nullable enable
using System;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Administration;
using Content.Shared.Alert;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Alerts
{
[AdminCommand(AdminFlags.Debug)]
public sealed class ClearAlert : IConsoleCommand
{
public string Command => "clearalert";
public string Description => "Clears an alert for a player, defaulting to current player";
public string Help => "clearalert <alertType> <name or userID, omit for current player>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity.");
return;
}
var attachedEntity = player.AttachedEntity;
if (args.Length > 1)
{
var target = args[1];
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
}
if (!attachedEntity.TryGetComponent(out ServerAlertsComponent? alertsComponent))
{
shell.WriteLine("user has no alerts component");
return;
}
var alertType = args[0];
var alertMgr = IoCManager.Resolve<AlertManager>();
if (!alertMgr.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
{
shell.WriteLine("unrecognized alertType " + alertType);
return;
}
alertsComponent.ClearAlert(alert.AlertType);
}
}
}