Files
tbd-station-14/Content.Client/Tools/Visualizers/WelderVisualizerSystem.cs

20 lines
617 B
C#

using Content.Client.Tools.Components;
using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WelderVisualizerSystem : VisualizerSystem<WelderComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WelderComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<bool>(uid, WelderVisuals.Lit, out var isLit, args.Component))
{
args.Sprite.LayerSetVisible(WelderLayers.Flame, isLit);
}
}
}