Files
tbd-station-14/Content.Client/Tools/Visualizers/WeldableVisualizerSystem.cs

21 lines
701 B
C#

using Content.Client.Tools.Components;
using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
AppearanceSystem.TryGetData<bool>(uid, WeldableVisuals.IsWelded, out var isWelded, args.Component);
if (args.Sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
{
args.Sprite.LayerSetVisible(layer, isWelded);
}
}
}