Files
tbd-station-14/Content.Server/GameObjects/Components/Fluids/SpillableComponent.cs
nuke 753a627c75 Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit

* remove helper

* fixes

* small fix
2020-09-10 00:32:31 +02:00

60 lines
2.4 KiB
C#

using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.Fluids
{
[RegisterComponent]
public class SpillableComponent : Component
{
public override string Name => "Spillable";
/// <summary>
/// Transfers solution from the held container to the floor.
/// </summary>
[Verb]
private sealed class SpillTargetVerb : Verb<SpillableComponent>
{
protected override void GetData(IEntity user, SpillableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) ||
!component.Owner.TryGetComponent(out SolutionContainerComponent solutionComponent) ||
!solutionComponent.CanRemoveSolutions)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Spill liquid");
data.Visibility = solutionComponent.CurrentVolume > ReagentUnit.Zero ? VerbVisibility.Visible : VerbVisibility.Disabled;
}
protected override void Activate(IEntity user, SpillableComponent component)
{
if (component.Owner.TryGetComponent<SolutionContainerComponent>(out var solutionComponent))
{
if (!solutionComponent.CanRemoveSolutions)
{
user.PopupMessage(user, Loc.GetString("You can't pour anything from {0:theName}!", component.Owner));
}
if (solutionComponent.CurrentVolume.Float() <= 0)
{
user.PopupMessage(user, Loc.GetString("{0:theName} is empty!", component.Owner));
}
// Need this as when we split the component's owner may be deleted
var entityLocation = component.Owner.Transform.Coordinates;
var solution = solutionComponent.SplitSolution(solutionComponent.CurrentVolume);
solution.SpillAt(entityLocation, "PuddleSmear");
}
}
}
}
}