Files
tbd-station-14/Content.Server/GameObjects/Components/Disposal/DisposalEntryComponent.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

70 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalEntryComponent : DisposalTubeComponent
{
[Dependency] private readonly IRobustRandom _random = default!;
private const string HolderPrototypeId = "DisposalHolder";
public override string Name => "DisposalEntry";
public bool TryInsert(IReadOnlyCollection<IEntity> entities)
{
var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
var holderComponent = holder.GetComponent<DisposalHolderComponent>();
foreach (var entity in entities)
{
holderComponent.TryInsert(entity);
}
return TryInsert(holderComponent);
}
private bool TryInsert(DisposalHolderComponent holder)
{
if (!Contents.Insert(holder.Owner))
{
return false;
}
holder.EnterTube(this);
return true;
}
protected override Direction[] ConnectableDirections()
{
return new[] {Owner.Transform.LocalRotation.GetDir()};
}
/// <summary>
/// Ejects contents when they come from the same direction the entry is facing.
/// </summary>
public override Direction NextDirection(DisposalHolderComponent holder)
{
if (holder.PreviousTube != null && DirectionTo(holder.PreviousTube) == ConnectableDirections()[0])
{
var invalidDirections = new Direction[] { ConnectableDirections()[0], Direction.Invalid };
var directions = Enum.GetValues(typeof(Direction))
.Cast<Direction>().Except(invalidDirections).ToList();
return _random.Pick<Direction>(directions);
}
return ConnectableDirections()[0];
}
}
}