339 lines
11 KiB
C#
339 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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/// <summary>
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/// Shotguns mostly
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent()]
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#pragma warning disable 618
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public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, IExamine
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#pragma warning restore 618
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{
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// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
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// but it felt a lot messier to play around with, especially when adding verbs
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[Dependency] private readonly IEntityManager _entities = default!;
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public override string Name => "BoltActionBarrel";
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public override int ShotsLeft
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{
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get
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{
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var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
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return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
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}
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}
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public override int Capacity => _capacity;
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[DataField("capacity")]
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private int _capacity = 6;
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private ContainerSlot _chamberContainer = default!;
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private Stack<EntityUid> _spawnedAmmo = default!;
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private Container _ammoContainer = default!;
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[ViewVariables]
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[ViewVariables]
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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[ViewVariables]
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private int _unspawnedCount;
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public bool BoltOpen
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{
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get => _boltOpen;
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set
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{
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if (_boltOpen == value)
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{
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return;
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}
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if (value)
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{
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TryEjectChamber();
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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}
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else
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{
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TryFeedChamber();
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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}
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_boltOpen = value;
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UpdateAppearance();
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Dirty();
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}
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}
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private bool _boltOpen;
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[DataField("autoCycle")]
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private bool _autoCycle;
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private AppearanceComponent? _appearanceComponent;
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// Sounds
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[DataField("soundCycle")]
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private SoundSpecifier _soundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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[DataField("soundBoltOpen")]
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private SoundSpecifier _soundBoltOpen = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
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[DataField("soundBoltClosed")]
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private SoundSpecifier _soundBoltClosed = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
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[DataField("soundInsert")]
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private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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{
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_unspawnedCount += Capacity;
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var chamberEntity = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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_chamberContainer.Insert(chamberEntity);
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}
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}
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UpdateAppearance();
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}
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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if (chamberedExists && _entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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}
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return new BoltActionBarrelComponentState(
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chamber,
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FireRateSelector,
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count,
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SoundGunshot.GetSound());
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}
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protected override void Initialize()
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{
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// TODO: Add existing ammo support on revolvers
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base.Initialize();
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_spawnedAmmo = new Stack<EntityUid>(_capacity - 1);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_spawnedAmmo.Push(entity);
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_unspawnedCount--;
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}
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}
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_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container");
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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Dirty();
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(BarrelBoltVisuals.BoltOpen, BoltOpen);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public override EntityUid? PeekAmmo()
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{
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return _chamberContainer.ContainedEntity;
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}
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public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
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{
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if (_autoCycle)
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{
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Cycle();
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}
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else
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{
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Dirty();
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}
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if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity)
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return null;
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return _entities.GetComponentOrNull<AmmoComponent>(chamberEntity)?.TakeBullet(spawnAt);
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}
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protected override bool WeaponCanFire()
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{
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if (!base.WeaponCanFire())
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{
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return false;
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}
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return !BoltOpen && _chamberContainer.ContainedEntity != null;
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}
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private void Cycle(bool manual = false)
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{
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TryEjectChamber();
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TryFeedChamber();
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if (_chamberContainer.ContainedEntity == null && manual)
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{
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BoltOpen = true;
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if (Owner.TryGetContainer(out var container))
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{
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Owner.PopupMessage(container.Owner, Loc.GetString("bolt-action-barrel-component-bolt-opened"));
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}
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return;
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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}
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public bool TryInsertBullet(EntityUid user, EntityUid ammo)
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{
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if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-wrong-caliber"));
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return false;
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}
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if (!BoltOpen)
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{
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Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-bolt-closed"));
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return false;
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}
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if (_chamberContainer.ContainedEntity == null)
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{
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_chamberContainer.Insert(ammo);
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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Dirty();
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UpdateAppearance();
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return true;
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}
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if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
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{
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_ammoContainer.Insert(ammo);
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_spawnedAmmo.Push(ammo);
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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Dirty();
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UpdateAppearance();
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return true;
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}
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Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-no-room"));
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return false;
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (BoltOpen)
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{
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BoltOpen = false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("bolt-action-barrel-component-bolt-closed"));
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return true;
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}
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Cycle(true);
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return true;
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertBullet(eventArgs.User, eventArgs.Using);
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}
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private bool TryEjectChamber()
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{
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if (_chamberContainer.ContainedEntity is {Valid: true} chambered)
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{
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if (!_chamberContainer.Remove(chambered))
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{
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return false;
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}
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if (!_entities.GetComponent<AmmoComponent>(chambered).Caseless)
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{
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EjectCasing(chambered);
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}
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return true;
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}
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return false;
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}
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private bool TryFeedChamber()
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{
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if (_chamberContainer.ContainedEntity != null)
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{
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return false;
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}
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if (_spawnedAmmo.TryPop(out var next))
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{
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_ammoContainer.Remove(next);
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_chamberContainer.Insert(next);
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return true;
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}
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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_chamberContainer.Insert(ammoEntity);
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return true;
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}
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return false;
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}
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public override void Examine(FormattedMessage message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup("\n" + Loc.GetString("bolt-action-barrel-component-on-examine", ("caliber", _caliber)));
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}
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}
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}
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