Files
tbd-station-14/Content.Client/Power/APC/ApcVisualizer.cs
2023-04-20 16:42:22 +10:00

46 lines
1.6 KiB
C#

using Content.Shared.APC;
using Robust.Client.GameObjects;
namespace Content.Client.Power.APC
{
public sealed class ApcVisualizer : AppearanceVisualizer
{
public static readonly Color LackColor = Color.FromHex("#d1332e");
public static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
public static readonly Color FullColor = Color.FromHex("#3db83b");
public static readonly Color EmagColor = Color.FromHex("#1f48d6");
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var ent = IoCManager.Resolve<IEntityManager>();
var sprite = ent.GetComponent<SpriteComponent>(component.Owner);
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var chargeState))
{
if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
{
light.Color = chargeState switch
{
ApcChargeState.Lack => LackColor,
ApcChargeState.Charging => ChargingColor,
ApcChargeState.Full => FullColor,
ApcChargeState.Emag => EmagColor,
_ => LackColor
};
}
}
}
enum ApcVisualLayers : byte
{
ChargeState,
Lock,
Equipment,
Lighting,
Environment,
}
}
}