Files
tbd-station-14/Content.Server/Administration/Commands/LoadGameMapCommand.cs

67 lines
2.5 KiB
C#

using Content.Server.Maps;
using Content.Server.Roles;
using Content.Server.Station;
using Content.Shared.Administration;
using Robust.Server.Maps;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
public sealed class LoadGameMapCommand : IConsoleCommand
{
public string Command => "loadgamemap";
public string Description => "Loads the given game map at the given coordinates.";
public string Help => "loadgamemap <gamemap> <mapid> [<x> <y> [<name>]] ";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var mapLoader = IoCManager.Resolve<IMapLoader>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var stationSystem = entityManager.EntitySysManager.GetEntitySystem<StationSystem>();
if (args.Length is not (2 or 4 or 5))
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
if (prototypeManager.TryIndex<GameMapPrototype>(args[0], out var gameMap))
{
if (int.TryParse(args[1], out var mapId))
{
var gameMapEnt = mapLoader.LoadBlueprint(new MapId(mapId), gameMap.MapPath);
if (gameMapEnt is null)
{
shell.WriteError($"Failed to create the given game map, is the path {gameMap.MapPath} correct?");
return;
}
if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
{
var transform = entityManager.GetComponent<TransformComponent>(gameMapEnt.GridEntityId);
transform.WorldPosition = new Vector2(x, y);
}
var stationName = args.Length == 5 ? args[4] : null;
stationSystem.InitialSetupStationGrid(gameMapEnt.GridEntityId, gameMap, stationName);
}
}
else
{
shell.WriteError($"The given map prototype {args[0]} is invalid.");
}
}
}
}